Guildbound is an early alpha browser RPG about misfit heroes, questionable Guild Orders, cursed relics, and dangerous dungeon inspections.

Choose one hero, pick a Guild Order that changes the rules of the run, prepare before each floor with risky quests, then survive animated turn-based dungeon fights. Each run can push you toward different builds: loot, gold, weird magic, survival, risky rewards, or pure bad decision-making.

This is an Alpha 0.1 feedback build.

I am mainly testing:

- Is the game easy to understand?

- Are the choices fun?

- Do the heroes feel memorable?

- Does combat feel satisfying?

- Would you play another run?

Current content:

- 3 playable heroes

- 6 Guild Orders

- 10-floor dungeon run

- relics, loot, armory upgrades, quests, mini-events

- hero evolution during the run

- run summary / build identity

Controls:

Mouse / click only.

Feedback is very welcome. Please tell me what confused you, what felt boring, what was funny, and whether you wanted to start another run after finishing.

Comments

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(+1)

this is the worst pile of ai slop ive ever seen 

(-1)

good for you little buddy :) thank you for the feedback!

(+1)

how is that good for me idiot